![]() Each room - Barbershop and Elevator aside - can be upgraded up to three times, and most expanded up to a maximum of three spaces along by placing copies of a certain room adjacent to one another. ![]() The most important factor to bear in mind for room placement is space. Here on this page, we'll be taking you through the best place to build rooms, and the specific function each room carries out so you know what each room does, and can plan your Shelter to the height of efficiency. Mirroring games like XCOM, it's all about maximising the space whilst getting the utmost out of adjacency bonuses and extensions, whilst making it easy for your disaster-fighting dwellers to get around. Once built, it cannot be removed without repeating this process from step 3.Room placement in Fallout Shelter is one of the most important decisions you'll likely make in the game. Voila! You can now delete the Vault Door Elevatorĭelete the Vault door and rebuild! As stated before, make sure you’re happy with the room you’ve build by the Vault door. In order to delete an elevator, you must first delete all rooms connected to it. Once they’ve died, remove them from the Vault. Kill them all! Either rush your Dwellers until they croak or take the long approach or send them to the Wasteland. Move in the first two Dwellers, rush, build rooms, move in new Dwellers etc. ![]() Even if you’re game for burning down the Vault, you’re going to need a steady crop of Dwellers to repopulate the Vault, which the intro provides readily. The best way to accomplish this is to start fresh because this process requires you to destroy everything. Warning: Once a room is placed by the Vault Door, it cannot be removed without completely rebuilding your Vault. Howdy, Fallout Shelter Addicts! Today we’re going to take a look at a popular request: getting rid of that elevator by the Vault Door.
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